Furthermore, no Alembic files are generated for the Rigid or Elastic cache in this mode. No files for the modified objects are generated in this mode. This information is stored inside the Cinema 4D document. When this option is selected, all the geometry affected by RealFlow | Cinema 4D deformers (Rigid, Elastic and Particle Skinner) is duplicated at root adding the suffix "(cache)". Point Level Animation is a mechanism provided by Cinema 4D to record vertex deformation/animation. Total offset = frame offset + node-specific offset Deformers Cache Mode This global "Frame Offset" also affects the individual node offsets: You can specify a global frame offset, valid for all nodes. This parameter is only relevant with cached simulations and effects fluids, rigids, elastics, and meshes. When enabled RealFlow | Cinema 4D will read existing cache files from the "Cache Folder (macOS | Windows)".
#Realflow for cinema 4d windows
This is the Windows path to the folder where the simulation files will be stored. The default folder is configured under Cinema 4D > Edit > Preferences.
![realflow for cinema 4d realflow for cinema 4d](https://rahim-soft.com/wp-content/uploads/2018/01/Rahim-Soft-2-17-500x292.jpg)
The default folder is configured under Cinema 4D > Edit > Preferences. This is the OS X path to the folder where the simulation files will be stored. This option is important if you want to import or export meshes from or to other applications, and when meshes appear flipped or tilted.
![realflow for cinema 4d realflow for cinema 4d](https://i2.wp.com/cghow.com/wp-content/uploads/2018/10/Get-Things-Rolling-with-RealFlow-and-Cinema-4D-2.5-3.jpg)
for replaying the simulation or exchange with other programs. "Caching" means that RealFlow | Cinema 4D writes the simulation data to disk (one file per fluid/mesh node and frame) and saves them for later use, e.g.